Races And Personalities

Races

Elves
+30% Magic Success Rate, +1 Mana per Tick
Dark Elves
+20% Magic Efficiency, +1 Mana per Tick
Orcs
+20% Battle Gains, +30% Specialist Credits on successful Land Grabs, Free Draft, +15% Defense Casualties, + 10% Offensive Military Efficiency
Humans
+15% Income, +15% Science Efficiency, +5% Population Limits
Undeads
Spreads and is Immune to the Plague, converts Specialist into Elites through successful land grabs, no Casualties on Attack, no Food Consumption
Dwarves
+20% Building Efficiency, +100% Food Consumption, Free Building Construction
Halflings
+1 Stealth per Tick, +30% Thievery Efficiency
Fairies
Access to all Spells, +15% Thievery Success Rate, no Runes Consumption
Gnomes
+10% Population Limits, 35% Thievery Success Rate, +1 Defensive Specialist Strength

Personalitites

Tactician
-15% Attack Time, +5% Military Efficiency, +20% Specialist Credits gained
Sheperd
-30% Exploration Time and Soldiers cost, Immunity to Draughts and Plague
Warhero
+50% Honor gains when Attacking, -50% Honor losses
Mystic
+30% Magic Effectiveness, access to Meteor Showers, +1 Mana per Tick
Rogue
+40% Thievery Effectiveness, access to Greater Arson/Propaganda/Riots, +1 Stealth per Tick
Berserker
+10% Offensive Military Efficiency, +30% Enemy Casualties on Attack, +15% Self Casualties on Attack
Merchant
+20% Income, +25% Bank Efficiency, -30% Money Loss on Plunder and Operations
Sage
+25% Science Efficiency, -35% Science Losses on Learn Attacks, +10% Schools Efficiency